For Stationary Sky Lights, static and stationary lighting is baked separately from movable using Lightmass to store directional information in what is called a Bent Normal. This is the direction from the texel to the most un-occluded source of ambient light. Areas that are mostly occluded use this direction for sky lighting instead of the surface normal, which improves quality in cracks.
However, as exciting as the multiverse villains that were seen on screen are, there is also a great deal of mystery around those figures whose identity remains a little bit more unknown. For example, during the climactic final fight scene atop the new Captain America-inspired Statue of Liberty, Strange attempts to prevent the multiverse from breaking open. As he does so, a number of cracks in reality begin to appear, and as per the botched spell, every multiversal figure that knows Peter Parker is Spider-Man is being brought through. It is an infinite number of individuals, but one stands out as being bathed in bright yellow light. This figure could be any one of an infinite number of individuals that know Spider-Man's true identity across the entire multiverse, and indeed could therefore be anyone from the Marvel multiverse. However, upon closer inspection, the figure in the yellow light appears to be wielding a spear of sorts and could be said to be wearing furs. There are few characters that fit this description, and fewer still with a confirmed movie coming out in 2023; the character it could be is Kraven the Hunter.
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While few details about the movie are present as yet, seeing Kraven the Hunter as a figure in the multiverse makes sense given his connection to Spider-Man lore and his upcoming solo movie in January 2023. Doctor Strange sees multiple figures ready to break through during Spider-Man: No Way Home's reality-cracking final act, but the apparent appearance of furs and a spear would certainly suggest that one of them could have been a tease for the upcoming Kraven the Hunter solo movie.
Hollow Knight is a Metroidvania video game developed and published by Team Cherry. The lighting changes more often than player notice. For example, each time you take damage, the game freezes for a moment and a sharp crack effect appears near your character. The ambient lighting dims, but nearby sources like lamps and fireflies stay bright. It makes each hit the player take feel important and impactful. 2ff7e9595c
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